Awaken has 1000g cost associated with it though.These D&D 5E Free Basic Rules only contain a fraction of the races, That helps a lot since you can probably predict when you're going to be around awaken-able things that will be willing to fight for you.Not disagreeing with anything here. I mean, awakened trees would probably be friendly to most druids anyway, charmed or not.Īnd with druids being prepared casters, they can make sure they only prepare Awaken when they think it's going to be useful. In many situations, I expect the PCs would be able to persuade the awakened creatures to help them with no difficulty, because their goals align (such as 'let's work together to not get killed by these raging monsters'). For example, I once ran a campaign where all of the PCs were recently-awakened animals. I see Awaken as primarily a plot device to explain where awakened creatures come from. I might have an oak tree be much more likely to be and remain protective of an area (because oaks let a lot of light through, making for a lively undergrowth, and they sometimes grow on the edge of a forested area, protecting other trees from ther wind not much to go on, but something). After a while, the tree might become wiser, and it might start to make efforts to spread its own seeds, seedlings or however the plant reproduces. Trees don't feel pain or fear, and I would have an Awakened tree reflect that, at least early on. But I think I'd generally have them be reluctant to travel, but quite content to watch over an area for you. It gets a lot more tricky with plants, because there's so little to base a personality on. It will develop some personal quirks or goals. After that I'd have it gain more independence, and as the spell suggests, have it behave according to how the first month went. I'd generally have the animal consider you a close friend, generally to be obeyed, within the first month. Though famously, the one riding the carnosaur always has the right of way. A brown bear, well, bears aren't easy to frighten, so the problem there might be more the other way around. A wolf would need to learn not to be so afraid of people, but could soon learn to do much the same. Treat it well, and the animal will be tremedously loyal to you (though not fearless). If you awaken a dog or a horse, I'd see little trouble with that. So how would I run it? I'd adjudicate it on a case by case basis, and I'd likely try to counsel the player somewhat as to my intentions. 245 of the DMG that you're supposed to be able to convince an Awakened creature to help you with charisma checks which you'd have advantage on while the Charm lasts. Also, for the sake of it, imagine animal friendship or similar spell having already been cast, so the creature isn't outright aggressive from the onset.Ī lot is dependent on the DM, but there's some indication on p. I mean things that don't already have a connection to you. I am specifically interested in non-familiar or animal companion types. I realize this is very much a DM interpretation type of situation, which is why I ask. So does it require some pretty significant hand-waving from the group to ignore the fact that this now Awakened creature is under no obligation to hang out with you? That it probably has very little motivation to follow you or even do what you say? It looks at you somewhat favorably, but why would it hang out with you? You're not its best friend, you're more like a friendly acquaintance if we go by other charm spell descriptions. I mean there are uses for it against NPCs and such, sure.īut if I Awaken a creature, give it 10 int, and it's charmed by you, it has no real reason to follow you around and do what you say, does it? I mean even a tree with int 10. It gives you advantage on charisma checks and the target won't attack you. I ask because the charm condition is only slightly useful in most situations, considering the many other options at your disposal.
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